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Metersteiner says Cheers!
The DOSGAME.AT Universal Loader for **Metersteiner Beer Manager** removes the shareware version’s 5-year limit and nag screens and also includes a savegame editor for your cash balance.
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News, technical analysis and stories about game preservation, reverse engineering and our projects.
DOSGAME.AT Article Archive
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Release Kommentar
The DOSGAME.AT Universal Loader for **Metersteiner Beer Manager** removes the shareware version’s 5-year limit and nag screens and also includes a savegame editor for your cash balance.
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DOSGAME.AT
Learn how the DOSGAME.AT support model works, what a keyfile is, and why all of our releases will continue to be completely free.
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With the developer’s permission, we are pleased to make Daisy’s Garden 2 available once again, including the free license key originally provided years ago. A small piece of PC gaming history we are proud to help preserve for future generations.
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A nearly forgotten DOS puzzle game from Georgia that even received an official German release in the early 1990s. We take a closer look at its history, the rare German version "Kurt", and our new universal loader featuring several quality-of-life improvements.
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DOSGAME.AT
We enhance selected GOG versions of classic games with additional patches, trainers, and quality-of-life features. These include removed manual checks, unlocked content, intro skips, and convenient trainer options.
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DOSGAME.AT
A personal tribute to former PC Games editor Rainer Rosshirt and his unforgettable column “Down the Drain.”
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Our Indiana Jones 4: Fate of Atlantis loader has been updated to v1.1. It now also supports the Spanish fan patch for the English CD-ROM talkie version.
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The additional content of Strip Poker Professional was considered lost for decades. We reconstructed the keys and developed a working unlocker.
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Our new loaders for Oxyd and Per Oxyd remove the Magic Stones, enable static level codes and bring these DOS classics comfortably into 2026.
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Webseite / Blog
The very first blog post on DOSGAME.AT. A few personal thoughts on how the project started, why we create our own loaders and trainers, and what you can expect in the future.
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